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22 September 2014 @ 03:21 pm


Latest Update: 4th January, 2019
Site design minor tweaks.

Working on more section expansions, new section added to GAMES - CONSOLES: Demos & Promotional, BOOKS - DOUJINSHI massive update for new acquisitions (22 new items, descriptions TBA upon arrival from Japan.)

Wanted page updated with new items currently seeking.

Currently Working On:
DATA - Biohazard 1.5 Analysis - Biohazard 2 41-Room Sample (should be ready before Biohazard RE:2 release)
RAW SCANS - Dreamcast Games, Playstation Games, Playstation 2 Games, N64 Games, Soundtracks, Doujinshi
PHOTOS - Dreamcast Games, Playstation 2 Games, Gamecube Games, Doujinshi

Newest Items: BIOHAZARD Dual Shock Supported Series 'BIOHAZARD 2 Dual Shock Ver.' Exclusive Retailer Sample ROM [DP05] - Biohazard 7 Resident Evil Gold Edition Grotesque Version Promotional Movie DVD [PV02]

ご覧になっている日本の方へ いらっしゃいませ! 私はバイパーハザードの管理者「クレア」申します。 私はバイオハザードのコレクターとRTA(スピードゲーム)プレーヤーよ!1998年からバイオコレクターの趣味を楽しんでいます。クレア・レッドフィールドが大好きなキャラです。バイオハザード2が一番好きなゲームですよ。このサイトにあるコレクションでも他国のバイオハザードグッズを見ることができますので、楽しめるとうれしく思います!

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VIPERHAZARD PRESENTS: BIOHAZARD 2 Missing Track Collection
Composer: Masami Ueda, Shusaku Uchiyama, Syun Nishigaki
System: Playstation
Year: 1998
Tracks: 14
Format: MP3 (192kbps)

TRACKLIST
1. Dead Factory
2. Skytram Reunion
3. Emergency On The Platform Lift
4. Final Destination
5. You’re Alive
6. Last Chance
7. The Daredevil Four
8. Your Mission
9. Set About The Mission
10. Under The Cover of Darkness
12. Long and Gloomy Underground Passageway
13. We Will Never Die
14. Find the Final One!
15. Dawn Never Fails to Come


Full Album Download [x]


Complete Track, as the title infers, was supposed to give us the remaining supplemental tracks that weren’t on the original soundtrack. At 42 tracks however it came short, missing 6 pieces used in the main game.

Whilst the last 8 tracks in this compilation technically saw release on the Complete Track album, they were all arrangement versions that weren’t done on hardware with the sound-library for Biohazard 2, making them sound quite different/polished compared to the hardware-generated versions heard in game.